Overview
Artillery Marshal is part of the Once Human database. The official name remains in English and the available information is organized for quick reference.
Available information
Details
CategoryBuildingUnlock ConditionUnlock any 2 Artillery Marshal SpecializationsMastery Effects60
Building Effects
Basic Defense: Battle-HardenedSandbags, Shelter 01, and Shelter 02 gain the Battle-Hardened effect, Durability +100%. When your Territory exits combat, Durability recovers to 100%.Flamethrower Trap: Scorching BlastFlamethrower Trap DMG +30%. When the Flamethrower Trap kills an enemy, an explosion is triggered, dealing AoE Blast DMG to all nearby units (1s cooldown).Robotics Facility: Skilled MechanicianIncrease the Durability of Traps and Rifle Turret type facilities by 50%.Shotgun Turret: Volley FireShotgun Turret DMG +30%, Power Consumption -30%, with a 30% chance to trigger the shrapnel effect.Biomass Missile: Ample MunitionPlasma Missiles -80% Weight, and +2 Crafting Yield.Gravitational Grip: Bonds of GuidanceWhen the Gravitational Grip trap is triggered by an enemy, there's a 20% chance that it will also inflict "The Bull's Eye."Red Plasma RoundsSpecial ammunition used by Gatling Cannons. They are extremely expensive but overwhelmingly powerful. Red Plasma Rounds: There is no bullet drop in its trajectory. Deals tons of damage, and has a large explosive radius. Can be kept for 24 hours. Red Antiviral Ammo: A specialized red plasma round designed to annihilate Silver Plague eli
Sources and attribution
Official names remain in English. Explanations are edited for clarity, and every entry retains its source and last review date.
Dati di riferimento: Once Human Database — import autorizzato e rielaborazione italiana.
